Build the world.Play it in VR.Buy the data.
Ballot turns robot simulations into worlds people pilot from VR headsets: arms, rovers, walkers, humanoids and drones, one pilot per robot, solo or as a team. Every attempt becomes an episode you can replay, train on, request more of or sell.





Three ways in.
Build the worlds, play them, or put money behind the data you need. Each path has its own guide.
Many robots. Many pilots. One world.
Most teleoperation is one person, one arm. On Ballot a scenario can hold a whole crew of robots, and every robot gets a pilot with controls made for it.
Arms come first. Team play and the other robot types roll out after the first release. See the roadmap.
From simulation to sale.
Every piece feeds the next: worlds bring pilots, pilots make episodes, episodes bring buyers, and their money brings more worlds. See how it works.
Built for real simulations.
Arms, rovers, walkers, humanoids and drones each get VR controls made for them, driving your own controllers.
Co-op missions give every robot its own pilot, with steps, handoffs, voice and a shared reward.
Physics, controllers and task rules run exactly as you wrote them. Nothing is converted to another engine.
Point Ballot at your environment or robot package. Hosting, headset app and controls come with it.
Commands, applied actions, full simulation state and outcomes for every robot, replayable long after the machine is gone.
Each episode records the world, robots, task and pilots behind it, so credit and payment can follow.
Bring your simulation.
Ballot is in early access. Design partners are onboarding now.