Every kind of robot has controls designed for it. You never move joints one by one: you tell the robot what you want, such as where its gripper should go, which way to walk or where to fly, and the robot’s own controller does the moving. These are the Meta Quest controls in the headset browser. Layouts for the native Meta Quest and SteamVR apps will be published when those apps arrive.

The same everywhere

Whatever you’re piloting, a few things never change:
  • X opens the menu, which always shows the controls for your robot.
  • Y pings a spot for your team.
  • Let go, and the robot holds still, stops or hovers. Nothing moves on its own.
  • Practice is never recorded. Recording starts only when you start the task or the mission.

Controls by robot

Grab a target at the gripper and move your hand. The arm follows.

Tips

Go slow near anything you want to touch

Robots run on a computer in the cloud, so they move a moment after you do. Slow, steady movements are easier to control, especially just before a grasp, a turn into a doorway or a landing.
For arms and humanoid hands: release the grip, move your hand somewhere comfortable, then squeeze again. The hand holds still while you’re not gripping, and picks up from where it was when you grab again. It’s like lifting a mouse off the desk.
On a single arm, the left trigger closes the gripper and the right trigger opens it. With neither pulled, the gripper stays as it is, so you don’t have to keep squeezing to hold an object. On two arms and humanoids, each trigger closes its own gripper or hand while you squeeze.
Press B to swap between a chase view behind the robot and a top view. The top view makes tight corners, docks and landing pads easier.
Targets and routes show what you’re asking for. The robot shows what’s really happening. If a target is out of reach, or a robot can’t go where you asked, you’ll see that it’s been limited.
Before passing something to another robot, say so and ping the spot. A handoff step completes once the receiving robot has it. See Team play.

When control pauses

If your tracking is lost, your connection drops or the view falls behind, your robot stops following you: arms and hands hold, rovers and walkers stop, and drones hover. Nothing moves on its own. When things recover, take hold or push the stick again to carry on.