Before you join, the invite page tells you what the session records. Here’s what that means in practice.

What’s recorded

When you start a task or start recording, the episode captures:
  • the targets you send with your controllers, and the gripper commands
  • what the robot actually did, and everything else that moved in the simulation
  • the task’s progress and how the attempt ended
  • when you paused, reconnected or finished

What isn’t recorded

  • Practice. Nothing you do in practice is recorded as an attempt.
  • Your body. Raw head and hand tracking isn’t kept, only the targets you sent to the robot.
  • Your voice, camera or surroundings. Ballot doesn’t use the headset’s microphone or cameras.
  • An account. You join with a link, not a profile, and you don’t give us your name to pilot.
Even so, the way someone moves can be personal, so Ballot handles your recorded targets as personal data, with a stated purpose, limited access and a retention policy.

In team missions

  • Each seat is recorded separately. Your commands and your robot’s motion are saved under your seat, alongside your teammates’ in one team episode.
  • Teammates see your name tag over your robot, and your pings, during the mission.
  • Voice chat isn’t recorded. It’s only relayed live to your team, and you can mute it from the menu.

Who can see it

The person who invited you can choose to share an episode with you. Your invite link works like a ticket: whoever opens it first can use it. Don’t post it publicly. If you think someone else used it, tell the person who sent it so they can revoke it.